The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
36913 | 2020-06-19 14:58:51 | 91.69 | 98% |
34911 | 2018-06-17 05:03:52 | 97.33 | 99% |
33075 | 2017-02-16 03:50:22 | 80.74 | 93% |