The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3371 | 2018-03-13 06:13:05 | 104.63 | 98% |
1623 | 2018-01-18 04:25:07 | 92.88 | 99% |
804 | 2017-11-13 00:49:28 | 83.60 | 97% |