The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
15904 | 2019-05-02 20:34:15 | 114.86 | 97% |
10398 | 2018-01-20 21:28:42 | 90.60 | 96% |
8621 | 2017-10-15 23:28:06 | 101.37 | 99% |
8307 | 2017-09-30 01:55:33 | 96.08 | 97% |
7951 | 2017-09-17 17:16:49 | 102.64 | 98% |
6817 | 2017-07-14 21:57:33 | 102.13 | 98% |
5552 | 2017-05-15 01:05:19 | 100.48 | 95% |
4150 | 2017-02-24 14:55:47 | 87.68 | 92% |
2405 | 2017-01-31 21:56:56 | 101.71 | 98% |