The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
66 | 2017-07-25 15:37:26 | 51.53 | 95% |
10 | 2017-06-20 21:47:35 | 47.52 | 94% |