The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
802 | 2018-03-07 06:00:40 | 69.36 | 100% |
443 | 2017-07-21 09:45:23 | 61.02 | 98% |