Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
591 | 2012-05-19 03:41:03 | 27.91 | 84% |
473 | 2012-05-14 04:47:47 | 28.66 | 83% |
220 | 2012-05-05 02:30:23 | 30.24 | 88% |
130 | 2012-05-03 02:28:32 | 30.88 | 94% |