Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1372 | 2011-12-22 04:27:41 | 108.94 | 96% |
827 | 2011-09-04 16:47:03 | 28.68 | 84% |
733 | 2011-08-21 12:48:25 | 93.50 | 98% |
672 | 2011-08-19 18:07:51 | 64.68 | 90% |
293 | 2011-08-13 17:40:00 | 85.42 | 94% |