Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1124 | 2014-05-29 04:59:22 | 91.35 | 81% |
984 | 2014-01-20 07:25:20 | 100.98 | 83% |
652 | 2014-01-09 02:48:09 | 87.86 | 75% |
394 | 2013-12-31 03:22:57 | 95.53 | 82% |
164 | 2013-12-27 06:21:03 | 103.48 | 91% |
156 | 2013-12-27 05:43:03 | 91.63 | 79% |