Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1845 | 2016-04-01 19:28:39 | 41.22 | 93% |
1781 | 2016-02-17 20:03:47 | 42.34 | 87% |
1685 | 2016-01-29 22:20:42 | 45.93 | 92% |
1626 | 2016-01-22 21:54:29 | 45.22 | 87% |
1549 | 2015-12-11 21:56:09 | 41.21 | 84% |
1148 | 2015-09-18 19:17:19 | 39.26 | 88% |
1037 | 2015-08-26 21:05:57 | 38.34 | 90% |
392 | 2012-06-29 15:49:19 | 34.20 | 95% |
331 | 2012-03-25 21:00:15 | 22.52 | 87% |
235 | 2011-11-29 23:31:07 | 22.79 | 85% |
123 | 2011-11-19 22:49:35 | 23.15 | 87% |