Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
553 | 2012-12-27 13:31:12 | 60.24 | 98% |
524 | 2012-12-15 19:45:30 | 50.91 | 94% |
482 | 2012-12-13 18:59:26 | 51.01 | 98% |