Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1452 | 2009-05-26 13:28:03 | 79.62 | |
1348 | 2009-05-15 12:39:18 | 90.98 | |
1223 | 2009-05-05 12:46:38 | 89.39 | |
710 | 2009-03-26 13:02:43 | 80.20 | |
51 | 2009-02-17 13:28:15 | 76.47 |