Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3779 | 2016-11-07 14:44:45 | 79.12 | 92% |
3438 | 2016-01-31 04:05:39 | 66.69 | 88% |
2394 | 2014-10-11 04:03:23 | 75.26 | 92% |
2210 | 2014-10-05 12:41:10 | 73.19 | 92% |
2081 | 2014-09-26 14:54:17 | 84.67 | 98% |
1748 | 2013-08-01 12:52:04 | 80.28 | 93% |
1707 | 2013-07-16 13:53:45 | 73.24 | 91% |
1091 | 2013-06-19 10:11:18 | 67.55 | 89% |
1023 | 2013-06-19 05:44:43 | 67.60 | 91% |
947 | 2013-06-18 02:18:00 | 73.90 | 96% |
544 | 2013-06-07 05:41:40 | 69.57 | 91% |