Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3345 | 2011-04-14 03:06:55 | 64.98 | |
3192 | 2011-04-03 17:50:39 | 63.47 | |
1964 | 2010-12-02 11:59:18 | 51.64 | |
1882 | 2010-11-29 14:50:33 | 57.39 | |
1836 | 2010-11-28 04:22:24 | 61.10 | |
1302 | 2010-10-05 04:05:18 | 56.59 |