Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
62 | 2008-11-28 05:34:37 | 73.92 | |
21 | 2008-11-22 21:29:30 | 55.72 |