Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
959 | 2011-11-16 22:53:14 | 101.46 | 100% |
805 | 2011-10-12 21:14:21 | 74.64 | 87% |
527 | 2011-09-30 21:23:01 | 85.19 | 93% |
473 | 2011-09-28 21:09:25 | 81.65 | 89% |