Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1785 | 2011-01-12 00:22:01 | 60.05 | |
1472 | 2011-01-04 12:23:46 | 68.16 | |
228 | 2010-11-24 01:04:57 | 49.59 | |
122 | 2010-11-09 00:04:26 | 52.46 |