Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
858 | 2010-10-10 03:24:02 | 43.35 | |
748 | 2010-10-06 13:53:10 | 53.88 | |
190 | 2010-09-24 13:49:45 | 42.98 |