Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3770 | 2014-07-23 00:44:47 | 80.57 | 99% |
3678 | 2014-07-11 01:23:33 | 73.23 | 98% |
2975 | 2013-10-22 11:16:46 | 61.59 | 98% |
2515 | 2013-07-25 14:23:06 | 76.62 | 99% |
2439 | 2013-07-24 12:27:56 | 73.09 | 97% |
2297 | 2013-07-22 16:30:42 | 85.82 | 100% |
1963 | 2013-07-02 12:38:36 | 79.23 | 100% |
1716 | 2013-06-04 10:11:17 | 79.09 | 99% |
1526 | 2013-05-13 03:58:27 | 61.60 | 100% |
90 | 2013-02-17 05:51:35 | 68.11 | 98% |
5 | 2013-02-14 09:39:33 | 72.91 | 99% |