Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1301 | 2014-04-08 13:54:38 | 129.02 | 98% |
1056 | 2012-10-16 03:37:08 | 120.17 | 98% |
365 | 2011-09-28 12:32:34 | 101.92 | 97% |
328 | 2011-09-27 20:17:32 | 108.10 | 98% |
257 | 2011-09-22 20:23:02 | 99.40 | 97% |