Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
528 | 2008-11-22 00:22:08 | 34.29 | |
348 | 2008-11-14 20:53:45 | 34.17 | |
147 | 2008-10-11 00:44:28 | 31.28 |