Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4382 | 2016-08-23 17:05:10 | 66.45 | 84% |
4351 | 2015-06-02 23:06:17 | 78.57 | 88% |
4087 | 2014-10-13 23:17:45 | 72.48 | 89% |
3607 | 2014-06-07 02:34:06 | 73.57 | 89% |
3107 | 2014-02-09 20:52:30 | 79.87 | 88% |
2411 | 2013-11-09 22:39:53 | 71.52 | 89% |
1074 | 2013-10-07 02:34:28 | 65.79 | 85% |
1027 | 2013-10-06 18:48:39 | 68.83 | 85% |
1014 | 2013-10-06 16:41:41 | 74.00 | 88% |