Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5386 | 2014-03-12 13:16:48 | 77.18 | 92% |
5349 | 2014-03-11 17:51:06 | 79.38 | 91% |
5285 | 2014-03-10 05:19:24 | 79.93 | 93% |
4673 | 2014-02-25 12:49:10 | 77.21 | 89% |
3714 | 2014-01-26 08:14:29 | 75.73 | 87% |
3543 | 2014-01-23 18:39:03 | 67.05 | 91% |
3084 | 2013-12-22 04:32:05 | 77.73 | 92% |
2568 | 2013-12-06 07:47:07 | 83.55 | 95% |
2260 | 2013-11-26 10:40:11 | 69.86 | 93% |
1520 | 2013-08-20 04:26:26 | 55.43 | 87% |
740 | 2013-08-05 18:25:31 | 71.77 | 95% |
541 | 2013-07-24 09:14:54 | 53.57 | 91% |
167 | 2013-07-11 09:30:36 | 55.69 | 91% |