Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
135 | 2011-02-06 08:00:19 | 75.34 | |
61 | 2010-11-20 18:08:27 | 81.08 | |
28 | 2010-11-16 22:20:18 | 77.59 |