Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1264 | 2009-01-30 23:06:44 | 126.00 | |
1153 | 2009-01-26 19:36:21 | 143.29 | |
1007 | 2009-01-22 12:29:10 | 119.07 | |
625 | 2009-01-11 22:54:30 | 145.91 | |
624 | 2009-01-11 22:53:26 | 148.14 | |
607 | 2009-01-11 22:38:42 | 147.45 | |
592 | 2009-01-11 16:54:08 | 108.73 | |
422 | 2009-01-08 15:21:06 | 126.38 | |
406 | 2009-01-07 22:44:30 | 122.47 | |
261 | 2009-01-06 18:39:37 | 141.99 | |
223 | 2009-01-05 21:41:41 | 139.21 |