Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7664 | 2011-11-20 02:30:39 | 69.17 | 90% |
6997 | 2011-01-29 20:02:56 | 79.89 | |
6960 | 2011-01-26 02:58:03 | 80.80 | |
6880 | 2011-01-10 08:21:32 | 59.92 | |
6625 | 2011-01-04 10:32:42 | 67.33 | |
5790 | 2010-12-29 06:35:26 | 69.17 | |
4752 | 2009-10-26 02:52:10 | 71.88 | |
4746 | 2009-10-26 02:42:22 | 57.39 | |
4634 | 2009-10-25 00:54:17 | 68.79 | |
4470 | 2009-10-22 03:47:37 | 66.03 | |
4217 | 2009-10-18 21:00:56 | 68.36 | |
4181 | 2009-10-18 09:29:18 | 61.46 | |
3555 | 2009-10-11 17:57:58 | 67.53 | |
3510 | 2009-10-11 04:07:36 | 69.91 | |
3036 | 2009-10-08 17:37:26 | 60.94 | |
3015 | 2009-10-08 15:42:33 | 52.70 | |
2151 | 2009-04-14 12:16:17 | 65.69 | |
1962 | 2009-04-08 21:01:52 | 63.49 | |
1677 | 2009-04-05 20:32:36 | 64.25 | |
1120 | 2009-03-20 03:05:50 | 72.54 | |
994 | 2009-03-16 19:52:14 | 63.74 | |
606 | 2009-02-25 19:38:49 | 57.89 | |
515 | 2009-02-24 05:54:17 | 68.31 | |
419 | 2009-02-23 02:37:24 | 69.98 | |
148 | 2009-02-18 06:46:06 | 64.08 | |
35 | 2009-02-17 23:57:48 | 49.89 |