Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2641 | 2014-04-20 18:20:39 | 82.30 | 98% |
2142 | 2012-06-17 09:54:02 | 75.82 | 97% |
1971 | 2012-05-07 11:58:11 | 85.77 | 98% |
1500 | 2012-03-24 02:21:06 | 55.42 | 92% |
1300 | 2012-03-06 08:06:15 | 89.17 | 98% |
1001 | 2012-02-04 16:32:28 | 71.75 | 93% |
552 | 2011-05-28 01:14:11 | 75.67 | 96% |
368 | 2011-05-08 06:33:33 | 71.24 | 95% |
215 | 2011-04-25 03:01:55 | 61.93 |