Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3332 | 2011-11-10 03:21:20 | 155.54 | 92% |
3031 | 2011-09-18 22:06:01 | 152.96 | 93% |
2482 | 2011-08-01 18:54:23 | 124.53 | 90% |
2293 | 2011-07-29 23:44:11 | 137.80 | 91% |
2108 | 2011-07-28 18:13:34 | 140.82 | 91% |
1897 | 2011-07-24 23:37:09 | 147.34 | 96% |
1830 | 2011-07-24 22:44:59 | 158.54 | 99% |
1638 | 2011-07-23 15:30:41 | 157.24 | 100% |
1625 | 2011-07-23 04:02:34 | 106.95 | 83% |
1536 | 2011-07-20 21:46:03 | 150.08 | 95% |
1381 | 2011-07-18 23:31:52 | 137.31 | 94% |
1303 | 2011-07-18 05:29:37 | 142.82 | 95% |
1055 | 2011-07-15 01:20:55 | 141.81 | 87% |
830 | 2011-07-07 18:13:52 | 143.01 | 91% |
725 | 2011-07-05 18:53:34 | 145.52 | 94% |
543 | 2011-07-03 07:38:26 | 145.31 | 91% |
348 | 2011-06-30 00:01:38 | 138.81 | 95% |
299 | 2011-06-28 21:25:25 | 148.81 | 97% |
184 | 2011-06-16 05:38:40 | 137.19 | 96% |