Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
396 | 2008-12-01 03:39:12 | 24.89 | |
108 | 2008-11-21 00:24:17 | 31.07 |