Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1120 | 2011-08-29 03:57:27 | 72.99 | 96% |
873 | 2010-11-07 11:38:28 | 77.54 | |
836 | 2010-11-04 19:27:25 | 80.31 | |
601 | 2010-10-03 20:58:41 | 67.40 |