Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2659 | 2013-08-25 16:48:39 | 48.66 | 85% |
2544 | 2012-09-12 01:56:33 | 54.13 | 87% |
2389 | 2012-04-16 07:04:57 | 50.70 | 79% |
427 | 2010-04-18 05:13:51 | 38.87 | |
30 | 2009-06-19 04:46:52 | 33.44 |