Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2699 | 2016-03-26 11:54:33 | 65.20 | 92% |
2601 | 2016-03-16 08:36:24 | 64.34 | 93% |
2212 | 2016-02-08 16:00:58 | 70.80 | 94% |
1861 | 2016-01-04 05:59:58 | 68.40 | 95% |
1421 | 2015-11-30 17:41:29 | 68.29 | 96% |
994 | 2015-11-14 18:37:47 | 57.65 | 94% |
841 | 2015-11-06 20:18:16 | 51.01 | 94% |
40 | 2015-10-02 19:37:24 | 29.82 | 94% |