Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1848 | 2011-07-23 05:25:59 | 94.96 | 98% |
930 | 2011-06-11 22:00:00 | 83.21 | 96% |
921 | 2011-06-11 21:52:13 | 66.81 | 95% |
756 | 2011-06-09 15:16:17 | 102.47 | 100% |
473 | 2011-06-06 03:45:43 | 85.75 | 95% |