Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2231 | 2012-11-13 21:55:52 | 55.97 | 90% |
2171 | 2012-10-01 04:31:14 | 61.89 | 93% |
1490 | 2012-07-31 18:29:35 | 57.51 | 90% |
740 | 2011-12-29 18:27:42 | 50.61 | 89% |