Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2314 | 2013-06-18 01:37:01 | 78.97 | 94% |
1992 | 2012-09-05 01:21:56 | 88.33 | 95% |
872 | 2012-02-24 06:56:43 | 85.79 | 96% |
565 | 2012-02-20 11:39:28 | 82.38 | 94% |
333 | 2011-09-09 05:53:48 | 78.25 | 92% |