Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2865 | 2011-06-22 04:43:19 | 45.40 | 95% |
2688 | 2011-01-29 04:50:55 | 39.82 | |
1741 | 2010-08-30 07:25:05 | 33.48 | |
1498 | 2010-08-27 04:29:37 | 34.04 | |
1377 | 2010-08-25 03:03:57 | 36.08 | |
1229 | 2010-08-21 04:31:27 | 26.89 | |
693 | 2010-08-10 09:20:24 | 28.57 | |
595 | 2010-07-31 08:51:53 | 27.98 | |
576 | 2010-07-31 08:10:07 | 28.50 | |
371 | 2010-07-27 08:48:36 | 28.31 |