Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
252 | 2009-07-06 12:35:40 | 52.85 | |
220 | 2009-07-06 06:40:28 | 55.02 | |
5 | 2009-06-16 16:55:54 | 51.82 |