Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
901 | 2011-01-12 07:39:02 | 47.63 | |
378 | 2009-03-08 20:46:22 | 39.06 | |
182 | 2009-03-03 17:38:06 | 31.32 | |
170 | 2009-03-03 17:15:34 | 30.07 |