Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1566 | 2013-02-06 07:12:08 | 60.73 | 93% |
1173 | 2012-10-31 14:17:16 | 52.57 | 91% |
1086 | 2012-09-06 17:06:45 | 48.51 | 89% |
947 | 2012-08-11 09:47:35 | 49.68 | 90% |
545 | 2012-07-14 10:30:39 | 37.03 | 90% |
519 | 2012-07-14 05:09:01 | 38.40 | 92% |