Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
579 | 2010-12-21 07:27:32 | 39.46 | |
511 | 2010-12-13 02:36:41 | 45.22 | |
332 | 2010-05-06 03:25:34 | 46.38 | |
289 | 2009-02-06 08:14:06 | 54.61 | |
238 | 2008-12-06 07:15:13 | 36.04 | |
237 | 2008-12-06 07:13:43 | 36.47 | |
211 | 2008-12-04 09:13:58 | 40.04 | |
89 | 2008-11-13 02:37:46 | 39.43 |