Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
307 | 2011-06-22 10:06:25 | 51.40 | 90% |
82 | 2011-05-29 02:59:18 | 49.60 | 92% |