Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
987 | 2009-10-27 14:25:07 | 75.41 | |
872 | 2009-10-22 12:09:49 | 75.54 | |
650 | 2009-09-09 14:00:09 | 75.11 | |
309 | 2009-08-28 15:07:09 | 67.51 | |
108 | 2009-08-24 14:40:21 | 67.85 |