Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6393 | 2018-06-24 05:26:47 | 111.55 | 98% |
5388 | 2015-01-01 06:11:21 | 112.61 | 89% |
5384 | 2015-01-01 06:08:16 | 96.92 | 94% |
5137 | 2014-12-22 07:42:48 | 79.07 | 82% |
4052 | 2014-01-07 09:18:56 | 119.71 | 97% |
3802 | 2013-11-19 10:38:57 | 88.72 | 92% |
3609 | 2013-11-04 09:42:43 | 105.05 | 94% |
2554 | 2013-07-29 08:14:59 | 103.81 | 87% |
524 | 2013-05-18 12:05:49 | 97.43 | 96% |
264 | 2013-05-10 09:15:13 | 95.26 | 90% |