Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2788 | 2009-12-07 09:25:14 | 56.69 | |
2373 | 2009-07-27 09:41:08 | 53.03 | |
1775 | 2009-06-24 13:29:18 | 44.33 | |
1693 | 2009-06-11 08:46:22 | 42.42 | |
1488 | 2009-05-14 15:04:43 | 44.85 | |
974 | 2009-04-17 02:00:21 | 36.21 | |
816 | 2009-04-04 08:49:20 | 30.09 | |
762 | 2009-04-03 09:52:30 | 32.81 | |
423 | 2008-12-15 14:31:17 | 27.12 | |
312 | 2008-12-11 13:36:39 | 23.91 | |
296 | 2008-12-11 13:06:01 | 26.21 | |
220 | 2008-12-09 13:55:49 | 21.52 | |
40 | 2008-12-06 08:00:44 | 24.44 | |
39 | 2008-12-06 07:58:36 | 23.62 | |
26 | 2008-12-06 07:26:47 | 21.65 |