Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
765 | 2010-08-18 09:18:52 | 104.08 | |
267 | 2009-11-17 13:52:07 | 107.23 | |
203 | 2009-11-15 15:39:36 | 112.03 | |
6 | 2009-10-01 02:20:24 | 89.76 |