Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5086 | 2014-09-20 20:46:54 | 77.54 | 98% |
4928 | 2014-09-02 07:53:30 | 52.86 | 96% |
3312 | 2014-04-26 15:11:00 | 66.87 | 96% |
2801 | 2014-04-04 18:50:23 | 62.49 | 98% |
1026 | 2014-02-07 15:56:08 | 49.29 | 90% |
965 | 2014-02-06 18:19:06 | 52.12 | 94% |
464 | 2014-01-22 17:44:32 | 42.23 | 94% |