Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2728 | 2009-12-31 23:07:35 | 79.53 | |
1770 | 2009-11-15 17:55:31 | 70.01 | |
1726 | 2009-11-13 02:33:45 | 78.69 | |
1571 | 2009-11-09 21:57:57 | 86.21 | |
1525 | 2009-11-08 14:40:32 | 95.36 | |
1393 | 2009-11-04 00:34:58 | 75.88 | |
1039 | 2009-10-17 19:58:28 | 72.75 | |
775 | 2009-03-08 03:48:29 | 72.08 |