Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2446 | 2016-10-22 22:44:51 | 76.64 | 95% |
1960 | 2011-10-05 20:36:02 | 68.94 | 93% |
1900 | 2011-09-14 22:33:01 | 70.36 | 92% |
1744 | 2010-11-07 00:33:36 | 76.42 | |
1459 | 2010-09-14 22:21:23 | 73.50 | |
1010 | 2010-06-24 19:06:47 | 67.14 | |
914 | 2010-05-16 01:20:57 | 64.42 | |
786 | 2009-02-08 23:28:15 | 75.34 | |
671 | 2009-01-08 05:18:44 | 75.26 |