Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1119 | 2011-07-22 21:50:10 | 62.33 | 96% |
525 | 2009-06-22 23:00:27 | 62.72 | |
318 | 2009-06-05 20:13:20 | 67.61 | |
297 | 2009-06-05 18:44:19 | 53.90 |