Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
6838 | 2011-05-28 20:26:53 | 64.01 | 96% |
6776 | 2010-03-30 13:27:55 | 61.99 | |
6531 | 2009-06-11 08:36:57 | 53.42 | |
6390 | 2009-05-01 08:05:34 | 49.64 | |
6366 | 2009-05-01 07:26:01 | 74.76 | |
6303 | 2009-04-29 18:25:00 | 58.93 | |
6262 | 2009-04-29 09:58:30 | 70.66 | |
6041 | 2009-04-25 22:03:04 | 63.61 | |
5893 | 2009-04-23 02:52:12 | 56.71 | |
5579 | 2009-04-20 07:18:55 | 62.99 | |
5272 | 2009-04-03 10:24:47 | 48.61 | |
4693 | 2009-03-28 02:51:26 | 59.91 | |
4499 | 2009-03-27 09:23:38 | 82.83 | |
4250 | 2009-03-13 20:49:24 | 58.31 | |
4167 | 2009-03-12 20:44:37 | 41.55 | |
3976 | 2009-03-12 02:27:23 | 50.24 | |
3918 | 2009-03-11 23:47:19 | 54.38 | |
3790 | 2009-03-11 18:07:44 | 54.66 | |
3719 | 2009-03-11 11:05:47 | 71.26 | |
3450 | 2009-03-08 18:50:58 | 56.16 | |
3446 | 2009-03-08 18:06:06 | 62.82 | |
3006 | 2009-02-27 14:26:43 | 52.57 | |
2457 | 2009-02-11 17:39:34 | 70.76 | |
2367 | 2009-02-09 21:33:02 | 60.74 | |
2304 | 2009-02-08 01:40:02 | 48.63 | |
1965 | 2009-02-05 12:38:03 | 59.86 | |
1841 | 2009-02-04 12:19:37 | 52.98 | |
1739 | 2009-02-01 17:52:37 | 54.39 | |
1656 | 2009-01-30 07:22:39 | 53.36 | |
1627 | 2009-01-28 15:05:18 | 64.56 | |
1189 | 2008-12-10 01:02:52 | 61.61 | |
973 | 2008-10-31 20:34:36 | 53.39 | |
955 | 2008-10-31 09:05:15 | 52.68 | |
869 | 2008-10-30 08:02:40 | 56.94 | |
781 | 2008-10-28 20:56:08 | 47.50 | |
653 | 2008-10-27 15:06:30 | 41.37 | |
391 | 2008-10-15 21:17:54 | 59.03 |