Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4455 | 2012-11-27 22:21:35 | 70.77 | 97% |
4328 | 2012-05-17 17:47:12 | 62.76 | 96% |
4257 | 2012-05-15 00:06:09 | 70.48 | 93% |
3512 | 2011-06-27 03:02:24 | 55.90 | 91% |
3414 | 2011-06-21 02:56:25 | 54.53 | 94% |
3316 | 2011-06-17 17:51:30 | 61.69 | 94% |
2599 | 2011-06-09 19:31:11 | 66.86 | 98% |
2556 | 2011-06-09 05:32:56 | 56.24 | 92% |
2105 | 2011-06-05 03:32:45 | 61.16 | 97% |
1516 | 2011-06-01 02:10:48 | 73.22 | 98% |
1515 | 2011-06-01 02:09:57 | 69.85 | 98% |
1509 | 2011-06-01 02:02:03 | 46.55 | 90% |